Pixelcraft Studios

Spirit Force Arena

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Spirit Force Arena

Compete to win in the ultimate Aavegotchi Battle Royale! Survive and defeat your opponents while avoiding the deadly Lickquidators.

Developer

Pixelcraft Studios

Genre

Battle Royale

Development Status

Live

Platform

PC

Chains

Polygon PoS

screenshots
game screenshot
game screenshot
game screenshot
game screenshot

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Version: v1.0.9

Last updated: 06-20-2024

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About

about

AERIAL COMBAT

SPIRIT FORCE ARENA features unique vertical and asymmetrical combat where all players are free to fly whilst avoiding a floating force of enemies roaming the map. As matches progress so too do the rising FOMO levels ultimately pushing all players upwards into a showdown on the roof.

BLADES & BULLETS

SPIRIT FORCE ARENA features a unique combat toggle allowing fans of both long-range gunplay and close-quarters melee to feel at home. Switch between each easily mid-match to deal devastating combos or stick to one style and dominate.

CROSS-GAME PROGRESSION

With a single login across all of our Aavegotchi experiences, players are free to progress their Profile with the speed and style they wish. Earn Badges from any of the supported titles to level up your Profile, and unlock rewards such as Tokens, Profile Customization, Combat Consumables, and Emotes.

FARM & EARN

Land owners within the Gotchiverse can farm Alchemica tokens such as Alpha, Fud, Fomo, and Kek. These can then be spent alongside crafting materials collected from matches to buy Potions and Protolicks that then give a brief advantage during matches. Gear up therefore and join $GHST matches to have a better chance of earning the prize pot from all players!

CREATE-A-CHAMPION

Purchase a Gotchi to create your own playable character that can be used in any of our supported titles! Kit them out with apparel, combat items, and pets to make them feel strong and look cool. Then hangout with frens or head into battle and make a name for yourself within the Aavegotchi community!

CROSS-PLAY

Play SPIRIT FORCE ARENA on Windows, MacOS, or Linux! Play a game on PC, earn rewards, then go use or view them on another device or platform.

Controls

how to play
keyboard
  • W/A/S/D - Movement

  • Space - Jump then Hold Space mid-air to Float, release to drop

  • Shift - Sprint

  • Left Mouse Button - Fire (Ranged Stance), Attack (Melee Stance)

  • Right Mouse Button - Aim Down Sights (Ranged Stance), Raise Shield (Melee Stance)

  • X - Switch Stance

  • E - Throw Grenade

  • F - Interact

  • TAB - Scoreboard

  • 1 - Use HP Potion

  • 2 - Use AP Potion

  • 3 - Deploy Protolick Sentry

  • 4 - Deploy Protolick Drone

Release Notes

New Items:

Alchemica Deposits/Withdrawals on Base: You can now deposit/withdraw Alchemica to/from your in-game wallet on Base. Transfer your Alchemica from Polygon to Base via the official Socket Migration tool: https://dapp.aavegotchi.com/migrate. • New Combined Shop UI: Implemented a new, unified Shop interface to make browsing and purchasing items more intuitive. • Dedicated Shop Music and SFX: Added specific music and SFX to the new combined Shop, enriching your overall shopping experience. • Improved Spatial Sound Effects: Enhanced the spatial SFX, particularly for shooting, to create a more immersive audio experience. • Hidden Division Badge Requirements: Badge requirements for unlocking Divisions are now hidden to reflect the fact that all Divisions are currently open. • In-game Bug Reporting Tool: Introduced a new in-game bug reporting tool that allows players to easily report issues directly from the Post Game screen. • More Diagnostics: Now capturing both client and server logs at the end of each game.

Bug Fixes:

Corrected Melee Slash VFX: Fixed an issue where the melee slash visual effects did not match the weapon's range. • Fixed Countdown Audio Issue: Resolved an issue where the '3' in the 3,2,1 countdown was clipped or sped up.

Known Issues:

Spawning in Walls: We have a temporary measure in place to alleviate this issue while we work on a long-term fix. Games where players spawn in a wall will be aborted. For Duels, the buy-in fees will be auto-refunded. • Disabled Weapon Issues: We have a temporary measure in place to alleviate this issue while we work on a long-term fix. Games where players spawn with disabled weapons will be aborted. For Duels, the buy-in fees will be auto-refunded. • Invisible Opponents: We have a temporary measure in place to alleviate this issue while we work on a long-term fix. Games where players spawn with disabled weapons will be aborted. For Duels, the buy-in fees will be auto-refunded. • Some UI is not in its final form.Players wishing to create a match in their region will need to select it from the dropdown menu on the Available Games screen. For example, players in Canada would choose “US”, players in France would choose “Europe,” etc. • Some SFX are not the final versions.